Technical Level Designer
- Platforms: Quest 2
- Engine: Unity
- Team Size: 10

My Role on the Project
As part of the team at LuckyVR, I worked with other level designers to create a prototype for the now released Casino One and Casino Slots maps. The process involved multiple iterations between publisher meetings on a contract position, working full-time, asynchronous hours.
Part of my responsibilities aside from blockout designs and rudimentary art passes was to ensure the technical performance of the level and game systems on the Oculus Quest 2. This involved observing frame rate limits, internet connectivity and latency standards, as well as render allocation.