Game Research Assistant
- Platforms: PC, Android, iOS, Quest 1
- Engine: Unity, Unreal 4, OptiTrack
- Team Size: 2-6

My Role on the Project
My position at SIRT Centre as a Game Research Assistant had me research and develop various technologies and software. I did work in level design, UI frame working, motion capture animation, and mobile VR. The work on this page includes collaborations with but not limited to; AMD, the Canadian Opera Company, and the National Ballet of Canada.