Level Designer, Live Ops Designer
- Platforms: Android, iOS
- Engine: Unity
- Team Size: Varied

Ava’s Manor
On Ava’s Manor, I worked with other level designers to create content for both regular game progression as well as tailored levels for A/B Testing. Ranging from level creation, editing, and level difficulty balancing, my responsibilities included working closely with product managers and data analysts to deliver in line with stakeholder needs.
View Ava’s Manor on Google Playstore or Apple Playstore.

Jeopardy! World Tour
Being a live ops designer on Jeopardy! World Tour involved scheduling holiday and specialty events in an established IP. The main responsibility I undertook was helping slow down content burn rate to keep players engaged, while also merging in new events to keep the game fresh.
View Jeopardy! World Tour on Google Playstore or Apple Playstore.
